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101. #Idea (not completed yet. Work in progess) - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: Quote: For a new player not knowing what he is doing it will take him anywhere from 4-8 weeks to actually be able to play the game. Stopped reading. Just another whining crybaby. dont see how I'm a cry baby the fact ...
- by O2 jayjay - at 2015.07.08 12:33:55
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102. #Idea (not completed yet. Work in progess) - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: O2 jayjay wrote: Don't see what's hard to understand. Eve makes their money on the destruction of ISK hinting why they use huge battles and Billions of ISK lost in commercial to drag players in. They changed it up recen...
- by O2 jayjay - at 2015.07.08 12:13:17
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103. #Idea (not completed yet. Work in progess) - in Player Features and Ideas Discussion [original thread]
Sigras wrote: O2 jayjay wrote: Don't see what's hard to understand. Eve makes their money on the destruction of ISK hinting why they use huge battles and Billions of ISK lost in commercial to drag players in. They changed it up recently but ...
- by O2 jayjay - at 2015.07.08 11:57:59
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104. #Idea (not completed yet. Work in progess) - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: The problem is very simple. We are missing 30k people online , and cheap BC doctrines we use to have. Who remembers the "immortal" drakes? Newbe can use one (poorly fitted) quite fast , and loosing T2 fitted one , with...
- by O2 jayjay - at 2015.07.08 11:44:12
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105. #Idea (not completed yet. Work in progess) - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: O2 jayjay wrote: Iain Cariaba wrote: I am "making it" because I work for it. If you're not "making it" then perhaps you need to do something to improve your lot in life besides wasting time playing video games, or in t...
- by O2 jayjay - at 2015.07.08 11:39:42
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106. #Idea (not completed yet. Work in progess) - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: O2 jayjay wrote: also how many skills does it take to run incursions? How long does it take a new player to figure out how to skill and join one? This is what I'm getting at. Players don't come in knowing about incursio...
- by O2 jayjay - at 2015.07.08 11:33:45
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107. #Idea (not completed yet. Work in progess) - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: O2 jayjay wrote: Iain Cariaba wrote: O2 jayjay wrote: Zan Shiro wrote: The isk making is easier these days....wth are you talking about. Your issue is inflation which ccp can't fully control. Enough players think...
- by O2 jayjay - at 2015.07.08 09:41:30
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108. #Idea (not completed yet. Work in progess) - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: O2 jayjay wrote: tutorial on just that and after its complete give then small gunnery lvl 5 and frig lvl 5 with some armor rep lvl 3 . That's how far I read, and instantly a huge and glorious nope came to min...
- by O2 jayjay - at 2015.07.08 09:38:28
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109. #Idea (not completed yet. Work in progess) - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: O2 jayjay wrote: I say instead of PLEX make the game free and have it to where players can buy ISK. 500 mil for $10. Sigh. This thread gives me headache. So people apparently could afford more when incursions were g...
- by O2 jayjay - at 2015.07.08 06:52:43
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110. #Idea (not completed yet. Work in progess) - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: O2 jayjay wrote: and incursions could score you 500mil in a hr. So no it's not easy to make ISK as it use to be. Your argument is invalid. No, they couldn't. A sub costs two hours at minimum wage here. Or, you ca...
- by O2 jayjay - at 2015.07.08 06:43:29
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111. #Idea (not completed yet. Work in progess) - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: O2 jayjay wrote: Zan Shiro wrote: The isk making is easier these days....wth are you talking about. Your issue is inflation which ccp can't fully control. Enough players think say plex is worth what it is today...they ...
- by O2 jayjay - at 2015.07.08 06:00:21
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112. #Idea (not completed yet. Work in progess) - in Player Features and Ideas Discussion [original thread]
[quote=Zan Shiro]The isk making is easier these days....wth are you talking about. Your issue is inflation which ccp can't fully control. Enough players think say plex is worth what it is today...they make it so. Sandbox game and player run econom...
- by O2 jayjay - at 2015.07.08 00:45:37
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113. #Idea (not completed yet. Work in progess) - in Player Features and Ideas Discussion [original thread]
This is a cut and dry message. If you don't like it then leave a constrictive argument otherwise just leave this post without commenting. The Bad Ive been playing this game for some years and done just about everything except living in a WH. So i...
- by O2 jayjay - at 2015.07.07 23:19:09
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114. WTB Thanny - in Want Ads & Trades [original thread]
For 1bil
- by O2 jayjay - at 2015.06.24 23:16:40
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115. Corp looking for war dec alliance - in Alliance and Corporation Recruitment Center [original thread]
We are a meet corp that does high sec wardecs. We will also hunt and roam in low, null, WH. We have a decent number of guys in corp. Contact if interested.
- by O2 jayjay - at 2015.06.24 23:05:18
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116. [M8WTF] That Escalated Quickly. Recruiting Now [M8WTF] - in Alliance and Corporation Recruitment Center [original thread]
If I join will the alliance give me a Nyx?
- by O2 jayjay - at 2015.06.24 22:51:39
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117. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Why not reduce its fitting and give it 100 bandwidth? Problem solved instead to completely destroying the ship. I personally think the Ishtar shouldn't have BS Weapons and if it does then it should hit less then what a myrim does. ( only can deplo...
- by O2 jayjay - at 2015.06.22 22:09:00
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118. [MERC] Absolute Defiance - in Crime and Punishment [original thread]
O_o
- by O2 jayjay - at 2015.04.19 00:35:14
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119. Miners need some love - in Player Features and Ideas Discussion [original thread]
I think Null and Low sec mining needs to be worth more. Low sec should be able to pull in just as much as a incursion (LP included) and null sec mining should pull in as much as lvl 5 missions. Matches the risk vs rewards and gives me more stuff t...
- by O2 jayjay - at 2015.04.14 05:24:06
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120. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: The prevailing philosophy for nullsec is "bring everything I own out to one virtually impervious location, and in the off chance we lose the station, I may have to sell all my stuff but I won't actually lose any of it so...
- by O2 jayjay - at 2015.04.14 05:09:47
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